UserName or Email
Password
Remember
Unhalfbricking Games

Home
Register

Show Boxes
In Stock

All Games
Latest Stuff
Low Stock
18xx
A Game Of Thrones LCG
Abstract Games
Agricola
Android Netrunner LCG
Area Control
Auction
Australia
Bestselling Games
Blue Moon
Carcassonne
Co-operative Games
Crayon Rails
Deck Building
Dexterity
Dice Games
Dominion
Economic Games
Engine Building
Entry Level Games
Exploration
Fantasy
Farming Games
Flash Point Fire Rescue
Geography
Gipf Project
Heavy Games
Julian Recommends
Krosmaster Arena
Logical Deduction
Lord of the Rings LCG
Memory
Negotiation
Party Games
Push Your Luck
Race Games
Rail Games
Science / Sci-Fi / Space
Settlers of Catan Series
Small World
Steam / Age of Steam
SteamPunk
Ticket to Ride
Word And Storytelling
Worker Placement
You won't find it elsewhere

Contact me
About Unhalfbricking

Search

Game

It seems I should be in Melbourne weekend 21st-23rd July. Please contact me for collection.
Babel ($40.00)
You need to complete your registration to order. Please contact me if you have problems
This is currently in stock.
From Around 45 minutesFor 2 players aged from 12 years
BoardGameGeek Number: 986InPrint (In Stock: 1)
Designer(s)

In Babel, each player makes use of members of various tribes of the ancient world to build temples, exploit (or exterminated) their opponent's work force, destroy or steal their opponent's temples and otherwise do whatever it takes to build the tallest temples to win the game.

The game plays out on a small game board representing regions of 5 ancient civilizations, Medes, Sumerians, Hitites, Persians, and Assyrians. Each player will be dealt a hand of cards (consisting of 5 types corresponding to the above tribes). Players themselves are represented by stone figures. Temple cards will be made available at the side of the board for building throughout the game. On his or her turn, a player may discard a card to move to the corresponding region, place a card on the region they are currently located, build a temple by having tribesmen equal to the number or level on the temple card AND having built the previous (lower) temple level, move tribesmen from one region to another, or perform a skill action unique to each tribe. Players may perform any and all actions available to them, being able to perform most actions as many times as they wish and saving any number of unplayed cards for subsequent turns.

A big component of this game is placing your tribe cards in sets. Skills can only be used if a set of three (or more) cards is at the same location as the player marker. By discarding one of the cards of a set, the skill may be used. No matter the tribe, performing this action can force the opponent to discard half their hand. Other skills, such as robbing a temple from an opponent, skipping a level on a temple build, destroy an opposing temple, etc. are specific to the tribe activated.

Game play progresses until one of two conditions is met: if a player builds 15 points (or levels) of temples before the opposing player builds at least 10 points, that player wins. If the opponent [i]does have[/i] more than 10 points, the game continues until one player reaches 20 points (in which case he or she wins) OR one player subsequently drops below 10 (in which case he or she loses).

free counters

(c)Unhalfbricking Games 2003-2017